Envy the life of a Harry Potter fan. Her imaginary world is barely imaginary. She can walk into the halls of Hogwarts through dozens of not-so-secret doors: eight major-studio films, role-playing chat rooms, video game franchises, a theme park roller coaster, a local Quidditch league, dress-up conventions, fan-authored stories or—and these are completely optional—the books written by J. K. Rowling.
Our twenty-first-century stories have evolved—or returned—to a more participatory format, a phenomenon which in the academy is coming under the critical rubric of cross-media or trans-media. Such stories are no longer discreet entities that exist between two covers but cultural experiences, a wide space to explore. Play Downtown Abbey: the Game. Watch Battleship: the Movie. Jump on the Transformers roller-coaster ride. The “real” form of a story dwindles in importance. On opening night of the 50 Shades of Grey movie, it’s barely a footnote that the story began as fan-fiction on a Twilight message board.Read the rest of Religion: The Game.